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- Civilization Strategies
-
- by Mike DelPrete
- 4/25/96
-
-
- CONTENTS
-
- I. Starting Strategies
- II. World Conquest
- III. Space Race (coming soon)
- IV. Diplomacy (coming soon)
-
- I. Starting Strategies
-
- In this section, we will discuss good strategies for the beginning half of the
- game. First off, you must decide what your method of play will be. Generally
- there are two types, world conquest and the long term space race. The first,
- of course, is where you gear your entire economy toward eliminating the
- opposing players as quickly as possible. The second is where you build up a
- sound infrastructure and deal diplomatically with the other players until you
- can launch a spaceship, hopefully before they do. Each of these particular
- strategies will be discuss later in detail.
-
- When you start out, the first thing you should do is to check if you have one
- or two settlers. In some rare cases games will be started with one
- civilization having a pair of settlers instead of just one. If you have two
- you are very, very lucky. No matter what you start with though, you must
- first decide where to settle. It is a good idea to build your first city on a
- river or on the sea. This will give you a boost to trade at the beginning
- since rivers act as roads for trade purposes. If you build your first city on
- the sea, this will guarantee you a port from with to launch ships to go
- explore the remainder of the world, or just explore the small landlocked lake
- that it really is. Whatever the case may be, keep an eye out for bonus
- squares on the map near your first city. The most valuable your first city
- are the whale, the pheasant, or the corn. The first two will give you an
- ample supply of food and resources, and the corn will yield more food than
- normal, especially when you irrigate it. So, in conclusion, if you can locate
- your first city near or on a river, on the sea, or near a bonus square, do it,
- but do not spend more than three turns doing so! You need to get your city up
- and running so you can pump out more units to explore and settle.
-
- If you have a second settler unit, treat it like it was your first. Pick a
- direction to move in, rivers often make a good choice since they act as roads,
- and move a bit away from your city until you come across a good city location.
- Of your first two cities, at least one should be on the sea, and at least one
- should either be on a river or near a bonus square.
-
- Well, your first city is now founded, and you find yourself wondering what to
- build. Either that or you are making some warriors because you have played
- before and have some clue as what to do. If you haven't figured it out yet
- people, produce a unit of warriors first and then send them out to explore.
- Do not send them in only one direction though, like just moving up every turn.
- Have them zigzag so as to explore the most territory for possible city sites.
- If you encounter a hut, you must make a decision. It could either be money, a
- unit to join you, settlers, a new city, technolgy, or barbarians. Usually at
- this point in the game, it will either be a new city or some unit to join you.
- But remember that the possibility still exists for it to be a group of
- barbarians that will destroy your unit and sack your city. If it is the
- later, you can always load up the auto save of your game and try again. But
- anyway, if it is a new city, you are very lucky indeed. What is under these
- huts can shape the development of the game ahead, since if you uncover two or
- three new cities it will give you a huge boost to trade, production, and unit
- production. But back to the first city. After you make two units of
- warriors, you should shift to one of three things. If for some reason there
- is already a good defensive unit in your city (bonus hut gave you and archer),
- then go ahead and make a settler. If you have bronze working, make a phalanx,
- and providing you have enough money try to buy it half way through. If you
- don't have bronze working, which may very well be the case, then make another
- warrior to garrison your first city. For the last two cases, after you make
- the unit, fortify it and start making settlers.
-
- We will take a little detour here to quickly discuss tax, science, and luxury
- rates for the beginning game. You should go under the Kingdom menu and then
- Adjust Tax Rate. You can play around with the figures a bit, but the desired
- result would be where you are making a few coins each turn and the rest go to
- science. If you are playing on a hard level, you may later on want to
- increase luxury a bit to keep you citizens happy. Make sure you adjust this
- early, since if you are getting a lot of trade arrows at the start you will be
- making more money than you need to be and which science could greatly benefit
- from. Make sure you check this menu often, and definitely after a change of
- government or construction of a wonder that will affect it (Colossus, Adam
- Smith's Trading Company, Isaac Newton's College, etc.)
-
- All right, back to the game. You should now have your first city (possible
- more if you had luck on your side) and a settler unit ready to settle. Send
- your settler out to a good location for a city, again following the hints
- above for city placement. You want it in a location where it will grow
- quickly, not where it will take settlers a dozen turns to develop the mines
- and irrigate the plains near it. At this point no settlers can be spared for
- land development yet; you need more cities.
-
- Well, now that you have your first two cities, it gets harder to give god
- advice. It all depends on whether you are on an island, a huge continent with
- other civilizations, or don't even know yet. If you have come in contact with
- other civilizations and you have decided to eliminate them, you should start
- building good defensive units (phalanx or archer) and fortifying them in good
- defensive locations between your civilizations. After this border is
- established, you can then start to produce more offensive units at your
- discretion and attack when you feel ready. It is a good idea though to try to
- destroy the enemy quickly, especially at this early in the game, so you can
- get back to building up your civilization.
-
- If you find you are on an island all alone, you can pretty much give up an
- idea of fast global conquest. If your island is very small (only capable of
- sustaining up to three or four good sized cities) you should get map making
- and triremes as fast as possible. Once you have a ship, get a settler on it
- as soon as you can, along with an escort or explorer. Send it around your
- island looking for land, and once you find some get your units on land
- quickly. Then send your trireme around this newly discovered land mass to get
- a better idea of what to expect. Have your settler build a city quickly, and
- send you unit or explorer around to scout the nearby land area. Get your ship
- back to port and loaded with either a settler or another military unit,
- preferably both. Then send your ship to your new found land mass, and drop
- the settler off to found a new city. This new city should be on the sea if
- the other one wasn't, and remember to look for rivers. These new cities
- should start the entire routine over again; building warriors or explorers,
- then settlers to found new cities. A good method for expansion that I used
- was that after a city was founded, I build a phalanx, then a settler (to go
- found a new city), then a granary or temple (this was on emperor level), then
- another settler to settle the lands around the city. After this I started to
- build what the city needed, such as a granary, marketplace, etc., and the
- occasional military unit of needed.
-
- On to governments. It is very important to switch to a Monarchy as soon as
- possible. It is just so much better than Despotism, and if you can get
- settlers to irrigate just a few squares around the city growth will be much
- faster. After Monarchy, government type depends on what you want to
- accomplish. The next logical step, unless you are engaged in a huge war, is
- to advance to a Republic. This will double all of your trade, thus giving you
- a lot of money and faster scientific progress, as well as making more people
- happy with luxuries. This is where you face a problem though, the next
- government (although it is possible to stay with Republic), either
- Fundamentalism or Democracy. Personally, I love Fundamentalism, since you
- don't have to worry about keeping people happy (which is a big relief on the
- harder levels) and unit maintenance is non-existent until the eleventh unit.
- Of course scientific progress is cut in half, so this government is best
- suited for someone who wants to conquer the world. Democracy though is a good
- choice for someone who is aiming to win the space race. It has the benefits
- of increased trade as well as giving you the chance to successfully wage war
- against an enemy. These are just the two extremes of government, and
- depending on your style of play and goals in the game, your ideal government
- will vary. I suggest trying each government for a while at least once, and
- just seeing how it works out.
-
- One last thing I have to mention that is very important here: Wonders. In the
- early stages of the game, committing a city to complete the right wonder can
- be a huge boon to your civilization. Basically, what you have to choose from
- are the Pyramids, the Hanging Gardens, the Colossus, the Lighthouse, the Great
- Library, the Oracle, and the Great Wall. If you are in a real "conquer the
- world" type game, the Great Wall will probably help you the most, that is only
- if you want to commit the time to building it instead of those extra
- catapults. Personally I used to think the Colossus is great, since it doubles
- trade in the city it is built. That is really good for more money and
- science, but it doesn't affect your entire empire. The Lighthouse isn't
- really worth the effort, unless you have nothing better to do. There are
- other Wonders you could build, such as the Great Library. This is good if you
- are behind the other civilizations technologically, or if you want to set your
- science rate real low and make tons of money. This is possible mainly because
- if two computer civilizations are allied, they will usually trade technology
- often. This will leave you the victor by getting both of their technologies
- for free. The Pyramids are good, since if saves you the time of building a
- granary in each of your cities. It is worth it if you can spare a city to
- build it, and your strategy is expansion, not war. The Hanging Gardens are
- good, but will only prolong the inevitable unrest that will sweep over your
- cities on the harder levels. If you can't get the Oracle, then go for the
- Hanging Gardens. Finally, the Oracle is probably the best early wonder you
- can build, especially on the harder levels. Combined with a temple and
- mysticism, you can make four unhappy citizens in each city content. This
- saves a lot of trouble when you can't build a colosseum, cathedral, or
- Michelangelo's Chapel yet. So, in conclusion, go for the Oracle if you like
- to play on a hard level and don't want to deal with unrest in your cities, but
- on easier levels the wonder you want will have to depend on your style of
- play.
-
- Well, hopefully this past section has given you some idea how to get your
- civilization off on the right foot. These first few thousand years are the
- most important, and what you do then will affect how the game plays itself out
- in the future.
-
- II. World Conquest
-
- This section will deal with good hints for successful world domination in
- Civilization II. Remember, these are only one persons view on how to do this,
- and they are by no means perfect or the only way to go about it. The best
- method is to experiment yourself, and to do what you feel is right. This
- section is only here to give you some ideas and pointers, and how veteran
- Civilization players would go about it.
-
- The most important thing to remember when attempting this is speed. Once you
- decide to conquer the world, you must commit everything to it and do it as
- fast as possible. Speed as two advantages. First, the faster you defeat
- everyone, the higher a score you will get. Believe me, you get a lot more
- points when the world is yours at 1500 BC then at 1990 AD. The other
- advantage is the faster you assault a city or attack a civilization, the less
- time they have to build up forces to counter-attack or defend. If you can
- take a city in one swift blow the benefits are greater than if it were long
- siege.
-
- Basically, I think there are two basic methods of world domination. The first
- is the obvious one of supreme military power and just rampaging over enemy
- cities. The second is a little more subtle, and consist of subverting enemy
- cities one by one. Both can work just as well as the other, although the
- second method cannot be done until your civilization has large cash reserves,
- usually only in the later half of the game.
-
- In the first method, the goal is to build up a strong enough military to
- defeat all opposing players. Unless you have a huge empire and can afford the
- expense, you should only concentrate on one, maybe two, fronts at once. In
- other words, don't declare war on everyone at the same time, that would be
- suicidal. Take them out one at a time, then move on to the next. It is a lot
- easier than facing a united world against you.
-
- One quick note: When you destroy a civilization, another one will pop up
- somewhere in the world. That means that you should move quickly to find were
- the new one has spawned. It is a whole lot easier to destroy a civilization
- in its infancy than when it has a moderate amount power.
-
- First you should pick a neighbor that you don't want around any longer. It
- should be the closest if possible, with a land route to their empire. If
- there are several civilizations an equal distance from you, you should either
- pick the weakest or strongest, depending on how you are doing. If you defeat
- the weakest one first, you will get more cities to make units and eliminate a
- foe later on the game, but at the same time the strongest enemy just got
- stronger, and they could attack you at any moment. If you defeat the
- strongest enemy first, then that is all over and it is downhill from there.
- With your economy all geared up for a tough war with a formidable opponent,
- you should be able to take out the remaining civilizations rather easily.
- Usually though, it works out that your civilization will attack the closest
- foe, which is usually just one civilization. No matter what the case is
- though, these are good points that you should consider before going on a war.
-
- After you pick your target, start building up an offensive force to attack
- with. If you have diplomats available, build them to. Even if you can't
- afford to bribe units or cities, sabotaging units and destroying city
- improvement (city walls) will prove to be invaluable. Send a good defensive
- unit toward your border with the enemy civilization and fortify him in a good
- defensive location. This will keep hi units away from your home turf an act
- as a staging point for attacks into his territory. After you get a good sized
- force (it will vary on your empire size and his), move it around your staging
- point. Now you must deal with them diplomatically. Talk to them if you can,
- and try to get them to break any treaties of cease-fires you have. Try
- demanding tribute, that usually works well. If it comes to it though, you may
- just have to declare war on him and face the loss in reputation. Another good
- method to declare war on them with minimal consequences is to talk to a third
- party civilization that doesn't like your enemy very much. If you can get
- them to ask you to attack the civilization, then go for it. Try as hard as
- you can to get another civilization to help in your attack, and ally with them
- if it is favorable to you.
-
- Now to the attack. Send you diplomats in first, scouting the territory for
- you slower units behind. Send cavalry or other fast moving units first also.
- Try to get an idea where the enemy cities are, where their units are, and how
- their road system is laid out. When you get to a city you want, you can do
- one of many things. First, you can just brute force attack it. This works
- best if it doesn't have city walls or you know the defending unit is very
- weak. The other option is to lay siege to the city. This consists of
- fortifying your units around the city in good squares and destroying the
- roads, mines, and irrigation in the other ones. This could starve the city
- down a bit, but is usually only used to wait while stronger units are brought
- up to attack directly. When this strategy is used on the harder levels, the
- enemy city will be able to still make units faster than you (they cheat), and
- you will end up making the city stronger than it originally was. The best
- method for attack is to send a diplomat in to destroy the city walls (if first
- you don't succeed, try, try, again), then attack with your good offensive
- units (catapult or legion). If you have the money and you really don't fell
- like fighting for another city, just send a diplomat in and bribe the city to
- revolt. This method works especially well if you control the enemy capital or
- if it has none, since that lowers the bribe price significantly.
-
- There isn't much else to add here for the attack, just that you should never
- let up making units, and making faster ways to get them to the front (ships or
- roads). Make sure you have a settler making roads that keeps moving into
- enemy territory after you crusading force since this will help in rapid troop
- movement to help the war. This probably only applies to longer wars, since
- the short, earlier ones don't really last that long.
-
- Eventually you will face the task of fighting an enemy that is overseas. What
- to do in this case, if it is still early in the game, is to produce a few
- ships and load them up with good offensive units. Just land them near the
- city and attack. Most likely you surprised them, and took the city. With
- this city you can ship more units in, and proceed to take the empire by the
- conventional means discussed above. If you have time on your hands in the
- game, and want to play it safe, you could send diplomats and explorers over to
- scout around and choose an ideal city to attack. Or you could get a diplomat
- to bribe the city and avoid the battle all together. There are many ways to
- do it, so again experimentation is the best advice.
-
-